Skills

Base Skills
These Skills are directly avaible and each time you gain a level you will earn a single point you can put in each

Increase energy : Increases the amount of energy avaible to ships (Passive)

Increase damage : Increases damage done by weapons (Passive)

Increase defence : Increases shield and hull damage capacity (Passive)

Afterburner : A quick burst of speed usable in combat (Active)

Faction Skills
These Skills are faction specific and you can unlock them by allighning with a faction. by running missions for a faction you can unlock story line missions and these will upgrade your faction level and give you a faction point you can spent on your faction skills. Note points earned from any faction can be spend on any Faction skill. eg you can spend points earned at the Consortium on Syndicate skills.

You can spend a Maximum of 5 points per faction skill.

Consortium Skills
Harvest : Extracts or from any asteriod or gas cloud (Passive)

Roll :Performs a roll maneuver, allowing doding of enemy beam attacks (Active)

Feigh Death : Fakes the death of the ship possibly tricking enemies (Active)

Increase Cargo : Increases amount of cargo the ship can carry (Passive)

Praetorian Skills
Scan Enemies : Scans a ship for legal goods and increasesthe chance of higher quality salvage (Passive)

Super Shield : A special shield that nullifies pulse weapon damage, but drains energy (Active)

Undercover : Turns the ship into asteroids and space junk and enhances its defence capabilities (Active)

Advanced Radar : Undercover cloaked enemies and increases radar range (Passive)

Syndicate Skills
Cloaking : Cloaks the ship making it almost invisible. (Active)

Teleport : Teleports the ship to a new poistion. (Active)

Hijack : Takes controll of a ship that has no shields, Not effective against players. (Active)

Scavange : Defeated enemies have a chance of dropping temporary power-up. (Passive)

Military Skills
Flares : Deploys anti-missle countermeasures. (Active)

Clone : Projects a duplicate of the ship that will temporarily assist in combat. (Active)

Ram : Generates a temporary shield that damages anything the shileded ship collides with. (Active)

Ablation : Reduces the effects of negative attacks such as a tractor beams, knockbacks, and controll effects.(Passive)